#pragma once
#include "../SGD Wrappers/SGD_GraphicsManager.h"
#include "../SGD Wrappers/SGD_AudioManager.h"
#include "Entity.h"
#include "Bishop.h"
#include "Pawn.h"

class CreatureFactory
{
public:
	CreatureFactory();
	~CreatureFactory();
	


	Entity* CreatePawn(SGD::Point _SpawnPoint);



};

